:T what AQW needs in an in-game guild/clan system. I think it would/should be done like this:
Members can create a clan with Gold and non-members create one with AC's. The creator/leader selects a "base" based on the house types (keep --> castle, Villa --> Plantation, Dwarfhold Cave --> Mountain, etc.). Then, leaders add member to their clan the same way users add other users to their friends list. Then, lets assume the clan cap is 30 members(if a clan has more than 30, just buy/make another base an call the clan "Clan name-2" or something). The base would be lain out like /join battleontown (meaning its zoomed out, not close up), with each of the exit points leading to a clan members house. Then, the same way you do /house____, users could type /guild_____ and then goto any guilds base. But, if a user isnt in that guild, they can be booted/killed PvP-style. The same goes for wars. If a clan declars war on another, then a new path opens that connects those two clans, and then they can go directly to each other's bases and fight (only if in war, normally clan members can attack only in their own base). The war system would work liek this: There is no stupid point counter like in PvP. Instead, the "base" is given a health bar starting at say...100,000 (but leaders can purchase more health with gold or acs), and the opposing clan has to whittle down the bases health bit by bit, all the while being attack by the enemy clan members and mabey some buy-able defenses that leader can apply to a base. As the base looses health, the animaion for it would change (ex: crumbling building, burring houses, etc.) and it would stay that way till the leader bought and item that woudl heal/rebuild a bit of the base (not all at once). The wars (depending on whos fighting) could probably take a day or too (depending also on the total health of the base). The winning clan would earn the ability to either add one upgrade to their base, or take one away from the enemy clan (that way no 7 year old kids in clans cry when they lose and their clan has to be disbanded XD). Now, on the topic of upgrades, there would be a new area on the map just like Centuar 21, but for clan items/upgrades/bases. Leaders could add stuff like dart boards (like in houses) but also could add mroe practical things. Such as a charcter customizer (like in yulgar or DDog's house), a shop, and other things. There would be a bulliten board in the center of the base (themed to match the baes theme) which would list allies, enemies, on going wars (either yours or your allies), and other statistics. If one of your allies was under attack you could support them by attack the other clan's member in your allies base, and NOT by attacking thats clan base (because otherwise it just wouldnt be fair). And mabet for every war you help you alllies with you get a token and for every 4 or 5 tokens you get the same "free-upgrade-to-you-base" award you get when you win (minus the "take away the losers upgrade part). Now, the only thing i have trouble with is the clan naming process. I guess it would work the same way as account naming, but im not sure.
Well, that's all i got, any suggestion to add or change would be nice. I think if they ever do add a guid system, it should folow this format, seems pretty AQW-like.