May 03, 2011
Here at Delta V, we’re hard at work making everything nice and shiny for Spring! Firstly, if there’s anything EpicDuelists hate, it’s laaaaag. Well, Titan’s been combatting the lag- I’m not exactly sure how, but I assume that it has something to do with feeding the server hamsters pure caffeine. The performance improvements will have the added bonus of stopping would-be hackers in their tracks. Meanwhile, the Biodome is getting a long-needed graphical facelift.
Also improving the Biodome’s appearance is the new NPC Cinderella. A scientist studying the unique and precious remaining life on Delta V (for example, the Bio Hazards aren’t mean, they’re just hungry!), she spends most of her time in the Biological Preserve, collecting samples and conducting experiments on their brains. Best not get on her bad side, or you might be the subject of her next journal article...
Administrator 12 needs things, but he’s often too busy with bureaucratic work to get anything done. So, he’s begun farming out the work- to you! Hunt down Oz and “persuade” him to give you a key card...
Also, don’t throw away that red gem or golden bullets- they’ll be useful for future missions in which they can be exchanged for awesome rewards!
Coming very soon to HeroMart, it’s the brand new EpicDuel Poster designed by the talented Randor the Red! Give EpicDuel a special place in your heart (and on your wall) by purchasing it directly from HeroMart!
If that wasn’t enough,everyone who buys an EpicDuel poster will get the Bionic Bear Bike! This is an exclusive rare, that is ONLY available with a purchase of the purchase of the poster. But that's not all, we'll also be offering an in-game version on the poster for your Epic dwellings in addition to a nice fat credit bonus.
We'll be offering signed and unsigned posters for all your Epic-decor needs. This is a limited poster run, so you would be wise to pick one up as soon as possible.
*Poster frame not included.
We’re developing few new features to make missions more fun and functional. We’ve fixed the level requirement bug for missions, and we’re introducing a new Mission Log feature. I know I get annoyed at having to constantly check back to find out I still need one more win, so the Mission Tracker will make all of our lives easier. Now you’ll be able to see:
- Which mission you’re currently completing
- Which NPC assigned said mission
- Which missions you’ve already completed
You’ll also be able to abandon a mission without going back to the NPC, or starting a new mission.
This also allows us to build a prerequisite system for missions. Simply put, we’re implementing a system where unlocking the next step of a mission requires that you’ve completed the step before it.
EpicDuel Gamma Evolution 1.2.1 - Friday, May 13th, 2011
May 11, 2011
I'm the Juggernaut!
Friday the 13th is traditionally known as the most unlucky day of the year, but this year, it’s your lucky day! This week’s update is sure to please even the most finicky of Duelists, especially since many of our players are taking finals and getting ready for the summer!
Charles! No! Get out of my head, Charles!
(If you understand that reference, congratulations, you win +1 Internets.)
You asked for it, we built it! Introducing the new Juggernaut battle mode. The word Juggernaut means a large, inexorable force that crushes everything in its path, the unique battle system allows players to pit themselves against opponents 2 versus 1 style! How this works is that two lower-level players will do battle against one higher-level player. If you survive, then you’re the Juggernaut, and may proclaim yourself as such. We’ll also be implementing a new leaderboard and win record along with the battle mode.
But that’s not all! For those of you who like missions and quests, we have more stuff for you to do on the way. In addition, players will now be able to receive Varium back from selling their promotional items. That bug and several others will be fixed in the coming update.
EpicDuel Gamma Evolution 1.2.1a - Friday, May 20th, 2011
May 17, 2011
Thank you so much for helping us test our new battle mode! We DO read your feedback, and we’re fixing up the mode. We really needed a large-scale test of the system (as fun as it was for the four of us, we don’t represent the game at large), so thank you! As a reward, all of the players who help test the feature by purchasing a Gold Skull Card during this week will receive the super-rare Battle Tested Achievement! Good news for rare hunters too: the Gold Skull Card is going to be marked as “RARE” and will increase your rarity score.
The Battle Tested (1600 RP) and Juggernaut (2000 RP) Achievements!
The Silver Skull Card
Since it’s not entirely fair to let Varium players have all the fun, we’re opening up Juggernaut mode to Credit players too, with the NEW Silver Skull Card. Now, for a number of Credits, ANYONE over level 20 will be able to play this unique battle mode... from the other side! MWAHAHAHA! *cough* Sorry about that.
As with ANYTHING new, there’s bound to be problems, and Titan’s been hard at work to fix them all for you! Starting with this update, you’ll be able to see your Juggernaut record on your stats page. Addtionally, many of the glitches with creating a Juggernaut battle have been fixed. We’ve also fixed the damage issue with low percentage hits. You may have noticed that sometimes moves like Cheap Shot, Berzerker, or Rage attacks were showing damage along the lines of 0-2-1 or other very low damage markers. Well, no longer will you hit for 0 damage!
In addition, a lot of you have been complaining about the level range for Juggernaut battle. Originally, how we’d set it up was the Juggernaut’s level, subtract 9 and then add or subtract 2 to that, and that’s how you’d match other players. But, that didn’t present enough of a challenge for the Juggernaut, and serves to discourage lower-level players from playing team battles. We’re altering the matching system to increase the level of the Juggernaut underdog by 2 and increase the range by 1. So now, instead of a level 33 Juggernaut facing two players from 22-26 the Juggernaut will face two players in the 23-28 range, which should solve this problem.
Back to the Hutch!
With this update, the Egg-zooka promotional items are going RARE! Congratulations to all who got these awesome weapons. Hopefully they will serve you in battle for many duels to come. With the 'zookas coming out of the game, the new promo item for summer will be...
Some of our players have suggested a weapon that has a unique battle move, and we thought that idea was really cool! So, after sending those adorable bunnies back to their little hutches, we’ll be introducing the promotional Stun Cannon and Stun Blaster with a 5% chance to stun! These beasty and beautiful sidearms will be available as soon as go live with the update with purchase of the $50 varium package!
To accomodate for the greater opportunity to stun available to all players who own these guns, we have complely removed the defense reduction on stunned players (previously -15%). Also, the stun chance on the gun will not be affected by Shadow Arts.
EpicDuel Gamma Evolution 1.2.1b - Thursday, May 26th, 2011
May 25, 2011
Time for Pudding?
Hey EpicDuelists! It’s that time of the week again! Time for pudding? No, silly, it’s time for the EpicDuel Design Notes! Although I could go for some pudding...
You may notice something different about the website (or not, depending on when the DNs go live). Nightwraith and Charfade have been hard at work making everything more attractive and functional. This is still the same EpicDuel you know and love (new look, same great taste...).
We promised it two weeks ago, but it proved to be a little more complex than initially anticipated. We’re implementing a new Mission Log. Now you’ll be able to see which NPC you should return to, your progress on the current mission, and the mission reward. In a future release (as soon as next week) you'll be able to view all of your completed missions.
In this release, you’ll also be able to abandon a mission if you’re having trouble or decided not to complete the mission after all. Valery doesn’t need those guns THAT badly...
What do all those little buttons do? The green, circular button refreshes the mission status. This lets you know your current progress.
The green arrow button allows you to jump to the NPC that gave you the mission at any time. This makes those pesky errand missions much less of a pain in the legs.
The red slashy circle behind the exclaimation point allows you to cancel the mission from anywhere, at an time. You can also still cancel a mission my accepting another one (You can't take more than one mission at a time. I guess citizens of Delta V can't multitask!).
The Administrator 12 has a new mission for you in Fortune City. This is a tough one so grab your best gear and prepare to take on the Lawman himself!
You may notice that the mission log button has replaced the Actions button. This button was fine for a time, but the interface has become very conjested with all of our features. To compromise, we made it possible to access the various actions with slash commands. We've found it's actually much easier than picking out a button and provides more opportunities for super-secret actions in the future! /mysterious
Here is list of all the current slash commands. Simply enter these into the chat window and press Enter to perform them. (Note: These commands do not work in battle or PM windows)
Thank you for all of your concerns about the balancing for Juggernaut battles. While we’re holding off on adding a Juggernaut button to the bottom of the screen, we are changing up the balance to make it better for the Underdogs. We’re raising the Underdog range up 2 levels. Meaning that a level 33 Juggernaut will now be facing a team with the level range of 25-30. A quick way to know the levels your character could face in a Juggernaut battle is to take your level and subtract 3 and 8- that will give your Underdog level range!
We’ve fixed the "CHECK POINT FAIL 6" bug that was related to skill warmups. What on Delta V does that mean? Have you ever been in a battle, clicked a skill, and nothing happened? Annoying, huh? That's CHECK POINT FAIL 6.
Another great fix is the elimination of the Admin Kick 100 and 101 errors. These were happening when players received the "Battle Failed to Start" error while battling from a house or Faction HQ.
Admin Kick 115 still remains elusive. Let us know on the forums if you see it happen.
We've also fixed the daily leaderboard bug that incorrectly displays win %.
On a happier note, we’d anticipated a portion of this update that should make our players happy. However, the sheer volume is so large that we need a bit more time to draw all of them. “All of what?” you ask? Well, next week we’re setting up a new Player Suggestion Shop! Some of our lucky players will have their items featured in-game, and receive the Epic Artist achievement as well as their item!
Thank you for your continued support, suggestions, and criticism!
EpicDuel Gamma Evolution 1.2.1c - Friday, June 3rd, 2011
June 1, 2011
Player Suggestion Shop
Hi there, EpicDuelists! How was your weekend? The DNs are a little bit late this week due to the Memorial Day holiday.
Player Suggestion Shop
Thank you to all the artists who submitted pieces to the Weapons/Items Suggestion thread in the BattleOn! Forums! We had a great time looking through all of your submitted artworks, and I want to remind you that we’ll be looking at Player Suggestions in the future as well. So, even if we didn’t pick your art this time around, don’t put those pencils down!
Again, the artists whose submissions were chosen receive the item in their inventories as well as the EpicArtist achievement. For everybody else, you’ll be able to purchase these awesome items from Naomi Page in Central Station!
The contributors are, in no particular order:
Marauder Boomstick: Order
Imperial Warstaff: Veneeria
Oblivion Staff: Veneeria
Wraith Reavers:Veerdin Wraith
Touch of Agony: Freestyle
Circle of Pain: Veneeria
Royal War Blades:Electrik Dynomite
Electro Axe: Dillbagel
Duty Calls: Veneeria
Exile War Sword: Eternal Black Knight
Legion War Sword: Eternal Black Knight
Super Plasma Cleaver: Veneeria
Blade of Generating: Dillbagel
Kraken Reaper: Lord Giratina
Congratulations! You earned your achievements and free weapons with your EPIC creativity!
We’re almost ready to phase out this era of EpicDuel. We don’t have a date set, but it should be coming sometime in the early summer! What’s coming during Delta? For one thing, the Gamma Gear (ie the Gamma Bike and Gamma Bot) will be going permanently rare, as will the Gamma achievement- so grab that cheevo while you still can!
There are other evolutions coming during Delta...
Not only is the game evolving, but so are you! We’re bringing new evolutions to our current classes in the form of three new classes, that will be available by using the Class Change feature!
Blood Mage: This fierce class is a brawler who’s not afraid to dish out the pain. The Blood Mage is more melee-focused than previous incarnations of the Mage, and not afraid to get their hands dirty...
Cyber Hunter: These bounty hunters started experimenting by infusing themselves with more technology, becoming a powerful amalgamation of flesh and metal...
War Master: Truly skilled warriors are able to learn from their opponents, and nowhere is this better exemplified than by the War Masters. Utilizing the brute strength, cunning, and technological prowess of their enemies, this player is truly the War Master...
Before we release these new classes, we will be conducting extensive testing to make sure they’re not overpowered, as balance is still (and always will be) a pertinent issue in a PvP game.
I’ll be able to give you more details as they become available to me. Thank you so much for being with us in our testing phase and joining us in the continued evolution of EpicDuel!